A new perfume?
Fresh flowers in springtime?
A puppy's fresh breath?
A bakery's morning batch?
Grateful Dead fans celebrating early?
No!
It's that new TFE update smell!
What's up, in update 5:
Game Changes
- Track
- Level track placement button added (A Button)
- Track section height can now be adjusted
- Track height variation increased
- At grade track geometry altered
- Underground tunnel track added
- Floating bridge track added (it's magic)
- Track placement arrow visible behind objects
- Track can now be placed at water level
- Sloping track will no longer alter terrain at great heights
- Terrain
- Terrain near tracks is no longer locked
- Terrain LOD optimized
- Train
- Train derailing more gradual
- Train will now tilt when in danger of derailing on curves
- Active braking now alleviates chances of derailment (spark control)
- Horn can now be blasted in short to long bursts
- Improved thruster vibration feedback
- Joystick can now control track turnout switches
- Driveable vehicles earned by picking up trackside bonuses
- Trackside bonuses reduced in frequency
- Trackside bonuses appear on side of track (not on it)
- Trackside bonuses only appear when driving train continuously
- Prop Builder
- Props now viewable while scrolling
- Props category scrolling improved
- Fly Cam Mode
- Now able to turn off the ghostly green placement train in fly mode
- Must activate train placement before activating a train
- Train placement distance reduced
- No longer able to walk while train is active
- Camera no longer faces outdated directions when exiting train
- Fly cam can raise and lower using trigger buttons
- Fly cam right shoulder button will targer player train/online players
- Fly cam left shoulder button will teleport player train/online players
- Vehicle driving mode added
- Player avatar visible in walk mode
- Maps
- Auto residential neighborhood builder tool added
- Auto downtown city builder tool added
- Auto street builder tool added
- Map rating added
- Map original creator credit added
- Device selector button added to maps screen (L Trigger)
- Max map slots increased to 96 (+4 auto save slots)
- Profile
- Auto profile save file added
- Profile settings added (volume/invert axis)
- Train layout saved in profile (previously in map)
- Badges saved per profile (previously in map)
- Increased badge difficulty
- Multiplayer
- Collision is now a per player permission (host has all options enabled)
- Derailment only affects other collision enabled players
- Full list of game XBL sessions now scrollable
- Players tags now visible above players (pressing Y)
- Finding sessions no longer causes delay
- Misc
- Fog and rain occurs less frequently
- Autosave screen no longer appears
- Autosave save interval changed to 5 minutes
- In-game menu can now be exited with Back button
Trains
- - Steam Duck Green Locomotive and Tender
- Steam Duck Red Locomotive and Tender
- Steam Duck Blue Locomotive and Tender
- TFE A-1 Maroon Locomotive and B-Unit
- TFE Double-5 Black Locomotive
- TFE Double-5 Maroon Locomotive
- TFE Double-5 Blue Gray Locomotive
- "The Dash" Orange Locomotive
- "The Dash" Light Blue Locomotive
Props
- - Improved grass
- Improved LOD for props
- Train Cars
- Grain Car Red
- Grain Car Green
- Grain Car Orange
- Vehicle
- Double Decker Bus
- Silver Camper
- 50s Taxi
- 50s Hot Rod
- Signs
- Level Crossing No Barrier
- Level Crossing w/ Barrier
- Give Way Sign
- No Stopping Sign
- No Waiting Sign
- Halt Sign
- No Entry Sign
- No Monsters Sign
- Building
- Train Shed
- Cobblestone Tunnel Entrance
- 4-way Intersection Plain
- Leaky cabin roof fixed
- Creating lakes under tracks improved
- Train on train collision radius refined
- Certain props can no longer be built on top of eachother
- Track bridge shadow in terrain artifact reduced
- Train no longer derails on steep inclines at slow speeds
- Train will now fire sparks on left or right sides individually
- Default yellow diesel now renders properly at odd angles
- World sound no longer freaks out in game menu
- Derailed trains falling from low heights now explode appropriately
- Glowing transparent objects no longer turn black in certain instances
- Joining game clears old network session list
- Overhead mode now displays small objects properly